Displaying 1 - 10 of 75 entries.

Casing Cooler Master CM 690 III, New Interiors

  • Posted on January 22, 2017 at 5:56 am

JAKARTA, WEDNESDAY – Many people often overlook the casing. Though casing also plays a vital role for the health of the computer. Good air circulation can cause the hot air trapped in the casing. Tail processor could overheat.

One of the Cooler Master introduced a new casing. CM 690 III is a successor of the CM 690 is in great demand throughout the world. What’s the difference with the previous product?

Pay attention to the interior. There is a new location HDD / SSD combo. The slot can be accommodated in the hard disk or SSD 3.5 “or 2.5”. Up to 10 SSDs can be installed at that location. Behind the motherboard tray can also be fitted with an SSD. Yummy, if the location of HDD / SSD combo is not necessary, you can move it. That is, you will get a space to place other hardware.

The casing can also be fitted with a graphics card with a size of 42.3 cm long and 17.1 cm tall CPU cooler. In addition there are system-tray ODD latest EZ for quick installation.

Anything else? CM 690 III is capable of supporting as well as two units of liquid cooling radiators measuring 24cm (2 x 12 cm) on the top and front. You can still install the radiator measuring 12cm at the rear.

Its chassis supports a total of 9 fans, with three of them measuring 20cm. With this feature, setting air conditioners and liquid can be easily adjusted and remain constrained by the needs and imagination of its users. While the full nets cover the front and top. To minimize dust, dust filter available.

Creating a 3D Game With Three.js and WebGL

  • Posted on January 21, 2017 at 9:24 am

Prerequisites

  • A browser with WebGL – this game has been tested on Chrome and Firefox. IE still doesn’t support WebGL, unless you’re using Windows 8.1 with IE11.
  • Three.js library available for download from the Three.js website
  • The Keyboard.js helper library I used for this project, created by Arthur Schreiber at No Karma. Download it from my GitHub repository
  • A basic understanding of what Three.js does. Read this super simple, super quick tutorial by Paul Lewis. It’s basically a short-hand version of this article.

Setup

Get a base index.html running

Step one when making a web-based game is to create the host index.html file. In our case, it only needs to be a very simple set of elements, so we can bundle the CSS styling too.

Import Keyboard.js and Three.js

Three.js is a library contained in just one JavaScript file, so we can grab the minified version from the website.

For Keyboard input, we will need to referencethe aforementioned JavaScript file in our index.html as well.

Create setup() and draw() functions

The setup() function will be the start point for the game code. The draw() function will be run every frame and will handle all the rendering and game logic.

In order to loop the draw() function, we simply utilise the requestAnimationFrame() function call, and pass ‘draw’ as the parameter. Remember, not all browsers natively support the call, and you might have to use Paul Irish’s shim to gain maximum compatibility. Also, it is important to realise that requestAnimationFrame() does not guarantee a fixed frame-rate, so you need to use time-deltas to calculate realistic physics. For a basic game like Pong, we don’t really care about that.

Basic World

Set up the Three.js world and camera

Three.js includes these important elements:

  • Scene
  • Renderer
  • Camera
  • Mesh
  • Light
  • Material

Cameras, Meshes, and Lights need to be added to the scene using the scene.add() function.

Attach a WebGL Three.js Renderer to the DIV

The renderer is attached to whichever HTML DOM element you wish to render the scene to, and a render() call is made each frame to the renderer in order to draw the Three.js scene.

Add a camera to the scene

Three.js has the option to create Perspective and Orthographic cameras. For most uses, Perspective camera is the best choice. We can change position and rotation information of the camera like any other object in the scene.

Draw a sphere and light it

Meshes must be paired with Materials in order to give them a defined look and feel. Meshes can be of many types, include primitives such as Cube, Sphere, Plane and Torus. Materials can have different characteristics depending on their type. The basic Material types include Lambert, Phong, and Basic.

  • Basic renders an unlit Mesh with no shadows or dark shading. A sphere will look like a circle if rendered with Basic.
  • Lambert is a simple diffuse-like lighting that creates shading on sides facing away from a light source. It gives a basic 3D look of surfaces that are matte (non-shiny and non-reflective)
  • Phong is used for achieving a plastic-like look and feel, with the ability to gain highlights that give a much shinier appearance to the Mesh.

Show off your sphere with a Point Light. This is the most basic light, with no direction or rotation. Make sure you tweak the light’s intensity and distance to get it looking good.

Add Game Objects

Draw playing area plane

The playing area will be a Three.js

Gigabyte S1185 Padbook: Relies on Full Screen HD and Full Connectivity

  • Posted on January 20, 2017 at 6:06 am

Computing products manufacturers from Taiwan, Gigabyte, again presents a PC-based Windows 8 tablet newest Padbook Gigabyte S1185.
Padbook Padbook Gigabyte Gigabyte S1185 S1185: Relies on Full Screen HD and Full Connectivity pc tablet computer news
Gigabyte S1185 Padbook: Relies on Full Screen HD and Full Connectivity
Gigabyte S1185 comes Padbook relying Full HD IPS touch screen measuring 11.6 inches. Performance is supported by the use of an Intel Core i5-337U 1.8GHz (Ivy Bridge) with support for 4GB of RAM and a 64GB SSD. To replace a regular keyboard, Gigabyte S1185 Padbook magnetic kit comes with a keyboard that can dilepaspasang and equipped with various advanced features such as Optical Finger Mouse Buttons and Navigaton and Smart Switch Technology.
Port connectivity is complete enough from its port D-Sub, HDMI, USB 3.0, Bluetooth 4.0, WiFi to support 3.5G (optional). Additionally there is support THX TruStudio Pro technology to accommodate the needs of multimedia such as watching movies, listening to music, or playing games. And present a 5 megapixel main camera and 1.3 megapixel front camera that can be used for video chat.
Datascrip, as the sole distributor in Indonesia Padbook Gigabyte, Gigabyte will price Padbook S1185 with prices ranging from about Rp9.275.000.

3 Reasons to Sell Your Intel Stock

  • Posted on January 20, 2017 at 3:46 am

Although Intel (NASDAQ: INTC  ) stock may look cheap compared to theS&P 500, there’s good reason for the low price tag. Between a faltering PC market, anemic revenue growth, and profitability concerns, Intel investors have a lot of things to worry about. Together, these factors certainly beg the question: Should you sell your Intel stock today?

PC sales still top dog
As exciting as it is for Intel to develop cutting-edge technology that threatens ARM Holdings‘ mobile computing stronghold, the company remains deeply entrenched in the PC market. Intelreported its second-quarter earnings results last week, showing that more than 63% of the company’s revenue came from its PC client group segment. With worldwide PC shipments as bad as they’ve been, it’s not surprising that investor enthusiasm would be muted toward the company’s mobile computing ambitions. Simply put, it’s going to take a considerably large tail to wag this dog.

Anemic revenue growth
Without revenue growth, a company’s earnings growth potential is dampened because there’s only so far cost-cutting can take profitability to new heights. Intel lowered its full-year forecast, now expecting revenue to be flat year over year, which doesn’t bode well for profit growth. Analysts expect Intel to post a 12.2% decline in earnings this year and grow by 5.9% in full-year 2014, driven by a 3.9% increase in revenue. For the long-term investor, profitability growth remains a fundamental driver of shareholder returns. Will a 5.9% growth in earnings from a weak comparable be enough to drive Intel stock higher?

Falling prices
Assuming Intel is successful as it gears up to enter the ultra-mobile space with its upcomingBay Trail processor, it’ll likely have a negative impact on the company’s average processor selling price. In order for Bay Trail to gain market share against the ARM competition, I’m expecting its average selling price to be somewhere in neighborhood of Qualcomm‘s, which is about $22 — roughly one-fifth of Intel’s estimated average selling price of $107. Additionally, the mobile computing revolution continues to put negative pressure on the price of PCs, further compounding Intel’s average selling price pressures.

The hope is that any future decline in processor average selling price can be offset with an increase in unit volume, but that’s not guaranteed, nor does it mean total dollar profits will remain stable. Even if Bay Trail can maintain profit margins in line with the rest of Intel’s processors, a $22 or even $30 processor simply doesn’t have as much available profit as a $107 chip.

Ultimately, Intel’s profitability prospects will be driven by a number of variables, including how the overall PC market fares, if average selling prices decline due to consumers shifting to products like Bay Trail, and if Intel can make up any shortfalls with sufficient unit growth. It’s not exactly clear-cut.

No catalyst in sight
We may get a better sense of Intel’s future prospects during its investor meeting in November, but it likely won’t be until its 2014 earnings results that investors begin to get the scoop how these headwinds are actually influencing results. At that time, Intel’s Haswell and Bay Trail processors will have made their run, investors will know if the PC market has begun to stabilize, and we’ll know if ultra-mobile products are hurting Intel’s total profitability thanks to declining prices.

If you’re an Intel shareholder, the question you should ask yourself is if it’s worth waiting around for the clouds of uncertainty to potentially clear up. Being a longtime

Facebook Earnings Review: What Wall Street Thinks

  • Posted on January 19, 2017 at 3:21 am

NEW YORK (TheStreet) — Facebook’s (FB_) second-quarter earnings focused on mobile revenue. Shares were soaring in premarket trading Thursday as Wall Street raised price targets and upgraded shares.

 The Menlo Park, Calif.-based social networker earned 19 cents a share on $1.813 billion in revenue for the quarter, as mobile advertising revenue accounted for 41% of advertising revenue this quarter. Total advertising revenue was $1.6 billion, 88% of total revenue, and up 61% year over year.

Analysts surveyed by Thomson Reuters were expecting Facebook to earn 14 cents a share on $1.62 billion in revenue for the quarter.

The company ended the quarter with 1.15 billion monthly active users (MAUs), up 21% year over year. There was a 51% annual increase in mobile MAUs, which drove the strength in mobile revenue. Daily active users (DAUs) were 699 million, up 27% annually.

Following the earnings, many analysts were bullish, with several upgrading shares and raising price targets. Here’s what some analysts on Wall Street had to say:

JPMorgan analyst Doug Anmuth (Overweight, $44 PT)

“Facebook delivered its strongest quarter yet as a public company–results that we think could be thesis-changing for many–and we would continue to buy Facebook shares even after the ~17% move up in the after-market. Our revenue and nonGAAP EPS estimates increase 12% and 38% for 2013, and 22% and 46% for 2014.”

Topeka Capital Markets analyst Victor Anthony (Buy, $40 PT)

“Facebook needed to, and delivered, a blowout quarter. What is clear from the results is advertisers have validated Facebook as an advertising platform. For full year 2013, our revenue and Adj. EPS increases to $7.196B and $0.71, resp, from $6.733B and $0.63. We still see more upside for the stock and recommend purchase. There are several well defined catalysts over the next two years that should lead to further share price appreciation, including: 1) monetizing Instagram, which, per CEO Zuckerberg, will generate “a lot of profits”, 2) launch of auto-play video ads, 3) monetizing Graph Search, 4) a bigger push into e-commerce, and 5) the potential for S&P 500 inclusion. Further, only 1mm or 6% of FB’s 18mm potential advertisers are buying ads, implying a huge runway for advertiser uptake exists.”

Sterne Agee analyst Arvind Bhatia (Buy, $37 PT)

“We are incrementally bullish on FB’s prospects following 2Q results and believe the stock should be a core holding in Internet portfolios. 2Q’s highlight was Mobile advertising (+76% q/q versus consensus +20%). Overall revenue (53% y/y) and EBITDA (+57% y/y) accelerated from 1Q’s 38%/35% revenue/EBITDA growth. Better than expected user engagement, strong monetization and good cost control helped FB outperform even the most bullish expectations on the Street. Reiterating Buy.”

Oppenheimer analyst Jason Helfstein (Outperform, $36 PT)

“Following materially better than expected 2Q results, we are increasing our estimates and price target, and are reiterating our Outperform rating. 2Q upside was driven by higher advertiser demand for newsfeed, both on volume and price, and since mobile Newsfeed pricing is similar to desktop and advertisers are largely indifferent between mobile and desktop, revenues are tracking the consumer shift to smartphones. We believe this dynamic is an important differentiator vs. other ad-supported internet companies, that are being hurt by the mobile mix shift. As such, we are increasing ’13E and ’14E revenue by 3% and 5%, and non-GAAP EPS by 7% and 9%, respectively. Raising target to $36 from $32.”

Shares of Facebook were soaring following earnings, tacking on 30.48% to $34.59